This lecture introduces “Gamification” and its relevance to the project management community. Gamification is “applying game mechanics and game design techniques to engage and motivate people to achieve their goals”. The Gamification market is a growing market, forecasted to reach up to 5.5 US$ Billions in 2018. The presentation also highlights basic concepts of Gamification, some examples and practical applications, as well as introduces major players in the market. Here is a futuristic short video of what gamification could bring in the coming years.

The session focuses on what is available today, how it applies in a business context, and also presents related topics such as “Serious Games and Business Simulation“.

Gonzague PATINIER is an accomplished IT service delivery and business development manager with 20 years’ experience in the software and service industry in the South East Asia region with practice spanning the sales and delivery process of IT best practices, management and application solution. Gonzague is interested and motivated in enabling people and organizations on their transformation journey by challenging the status quo, taking calculated risks and leading with innovative and inspired ideas. He holds the ITIL Expert certification and is accredited to conduct training, workshop and business simulation in project and service management. His interests for 2015 include MOOC, Games/Gamification and running a second Marathon.

GonzaguePMI